![]() ![]() Every clan outfit is one less important that everyone else can wear in-game. This would be unsustainable for me as an artist and for our server which cannot infinitely add more items. If clans were player made, they would not be able to get these things because we cannot infinitely add more clothes into the game for every player clan made. Having a manageable number of presets per village will allow me to give each clan unique jutsu and outfits, because it will become a sustainable feature. (All of these colors are still changeable in-game with the premium eye color changer - take those as colored contact lenses and rainbow hair dye - hair dye literally, but your character's natural hair color is always your clan's) ![]() Some clans don't have eye jutsu and do not limit your hair colors. Some clans will have fixed eye colors for their unique doujutsu (eye jutsu). Each clan will have unique outfit(s), and a default hair color or eye color recommendation. On character creation, you select from a variety of clans of that village. There is a chance we might do it later in the game and not at character creation for example. What Clans will be like in Nin Online (Not Anytime Soon™)ĭo note: All of this is subject to changes, I am still deciding a lot of things regarding WHEN you choose clans. So I took all this into consideration for Nin Online's Clan system. They are ingrained in a village's history, when generations die, generations below still continue their legacy. They tend to stay within the village, but can decide as a whole to turn their backs on the village sometimes, and have small subsets remain.Ĭlans don't pop out of nowhere. We know ninja from a some clans can potentially learn special jutsu passed down through their clan, and ninja from other clans sometimes have bloodline limits that can give them special abilities naturally - like doujutsu (eye jutsu).Ĭlans can be small, but they can also be large. You trace your special abilities back to a bloodline lineage. It's a bloodline in some cases, when there are few remaining ninja in your clan, and there is no longer a family structure, we know it as a bloodline. When there is a structure, a leader, an elder, and there is still a clan house or home. ![]() When designing the clan system, the first thing I want to look at is what clans are supposed to be. It has been the plan all along for clans to be a selection of presets, unlike Organizations, which players can make and join. I should quickly explain why we're going this route for Clans. Although the Clan system is still quite awhile away, since I'm making the changes to display name policy. ![]()
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